This is a 3 week project made during a study trip to Seattle.
I was part of a group of 5. All 5 3D artist students.
All of us want to work with Games. So obviously we decided to make a Fantasy environment in Unity.
Everything is modelled and textures by ourselves. Modelled in 3ds Max, Details in Zbrush, and baked + textured in Substance.
We started out by creating a moodboard with fantasy vibes, heavily inspired by mushrooms. (Blackreach, Skyrim kinda feel, but outdoors). We then decided on a color palette, and a mock up of the map layout. We made a need to have, nice to have list about wich objects we wanted in the scene, and picked our Hero objects.
I did take the liberty to change models and scenes a bit.
My teams Artstations:
Kristina Jepsen:
https://www.artstation.com/cactical
Simon Skov:
https://www.artstation.com/simonskovandersen
Lasse Calvillo:
https://www.artstation.com/lasse_calvillo
Stine Lillegaard:
https://www.artstation.com/lillegaardsart98
Check them out.
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The Fantasy World Walktrough