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Fantasy World "Unity"

This is a 3 week project made during a study trip to Seattle.
I was part of a group of 5. All 5 3D artist students.

All of us want to work with Games. So obviously we decided to make a Fantasy environment in Unity.
Everything is modelled and textures by ourselves. Modelled in 3ds Max, Details in Zbrush, and baked + textured in Substance.

We started out by creating a moodboard with fantasy vibes, heavily inspired by mushrooms. (Blackreach, Skyrim kinda feel, but outdoors). We then decided on a color palette, and a mock up of the map layout. We made a need to have, nice to have list about wich objects we wanted in the scene, and picked our Hero objects.

I did take the liberty to change models and scenes a bit.

My teams Artstations:

Kristina Jepsen:
https://www.artstation.com/cactical

Simon Skov:
https://www.artstation.com/simonskovandersen

Lasse Calvillo:
https://www.artstation.com/lasse_calvillo

Stine Lillegaard:
https://www.artstation.com/lillegaardsart98

Check them out.
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The Fantasy World Walktrough

This is our starting point. The Desert/Stony field.

This is our starting point. The Desert/Stony field.

The vegation starts to grow. You see a wierd living shroom.

The vegation starts to grow. You see a wierd living shroom.

The players first choice. Doom or Shroom?

The players first choice. Doom or Shroom?

DOOM choice. Overgrown with throns and deadwood.

DOOM choice. Overgrown with throns and deadwood.

SHROOM choice. The Fantasy vibe starts to show.

SHROOM choice. The Fantasy vibe starts to show.

Follow the path, and you'll see a little cozy house.

Follow the path, and you'll see a little cozy house.

Right way is only forest of trees and shrooms.

Right way is only forest of trees and shrooms.

Left is the surprise in form of the Bosshroom, keeping all the loot.

Left is the surprise in form of the Bosshroom, keeping all the loot.