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DADIU term - Mobile Mini Game 2 for Unity

As a part of the DADIU term, we got the task to base a mobile game on a known tv series. We got Vikings, and chose to work with the universe, and not the actual story in the series.

As for the Art department, we went for Cell shading + Toon filter for the 2nd game. Heavely inspired by "Donut County" and "Inside"
I did loads of props, and textures.

The game starts with you being captured, and your village burned. You escape the cage you were put in, and find yourself alone without weapons on the beach. You now have to sneak your way through level 1, without being spottet by the guards.

In the 2nd level, you'll find Shrooms arround the world, wich will put you into a rage mode, were you can kill the guards. Its a change of paste.

The gameplay is a mix of Metal Gear and Pacman, and was revieved positive by several danish game designers.
And also very positive feedback on the art from danish art directors.

I was part of a great team in Ålborg.
Credit: DADIU Team 2 (Aalborg)

Early stage of the game. A blockout of level 1. The Beach.

Early stage of the game. A blockout of level 1. The Beach.

A close to final stage level 2. You can see the toon filter, and final props here.

A close to final stage level 2. You can see the toon filter, and final props here.

This is the final version of Level 2 in Mini Game 2.

This is the final version of Level 2 in Mini Game 2.

Almost all the non-modular assets i did.
Stones, Checkpoint shrines, gates, vegation, pickups and so on.
Missing Tree type 03, Bush and a few minor objects.

Almost all the non-modular assets i did.
Stones, Checkpoint shrines, gates, vegation, pickups and so on.
Missing Tree type 03, Bush and a few minor objects.

All modular assets i did.
The House modules is split in 9 parts, so the game level designer can build severeal diffrent houses. (We found out that module models for mobile games is a bit heavy on the "draw calls"

All modular assets i did.
The House modules is split in 9 parts, so the game level designer can build severeal diffrent houses. (We found out that module models for mobile games is a bit heavy on the "draw calls"

SHIELDMAIDEN BERSERK cinematic and gameplay

SHIELDMAIDEN BESERK gameplay level 2