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Old Factory - Unity - DADIU

During the DADIU term, we had 3 weeks competence class in Copenhagen. Our educator was Adam Reshede. During the 3 weeks we partially got tips and tricks, while creating a scene with natural and artificial light.
Mikkel and I created this Factory, modelling most of stuff ourselves, textured it with some of the Photoshop techniques Adam tought us, and the rest in Substance and Quixel Mixer. We put everything into Unity and "set dressed" it.
Our idea was a rusty overgrown factory setting. We made pipes and cable trays to give the empty space some volume.
And we got the plant stuff from Megascans.

Credit: Mikkel Nørgaard (Dadiu Team 1), and I (Dadiu Team 2)

Overview

Overview

A small ShadowPlay recorded video of our Factory setup in Unity. (Free FPS controller)

I made a contruction site lamp in order to fullfill the Artificial Light part.

I made a contruction site lamp in order to fullfill the Artificial Light part.

A main board / control panel with a broken display.

A main board / control panel with a broken display.

A turbine with a backup generator.

A turbine with a backup generator.

To fill the empty walls, i made some cable ways, pipes and a crane setup.

To fill the empty walls, i made some cable ways, pipes and a crane setup.

Mikkel made a crisp light and lens flare to illuminate his Quixel objects.

Mikkel made a crisp light and lens flare to illuminate his Quixel objects.